Playable build.
For What Lies Beneath, exported from Godot 4.6.3 on 2026-06-12 and served as plain files - no
server, no cross-origin isolation headers. The export is single-threaded with no GDExtension, so
it needs neither SharedArrayBuffer nor COOP/COEP and runs on any static host.
Click the canvas first, then: Enter confirms, WASD or arrows move the cursor,
Esc backs out. The path is faction select, then the march map, then a battle.
Two known gaps in this export: it predates the current tip by about ten weeks, and the music
directory was not packed, so it runs silent.