The audio DAW
Cue bank, waveform cutting and loop authoring, served as plain files
The audio tool from For What Lies Beneath, live in this page with no server behind it — 167 synthesized cues, 7 music tracks, waveform cutting, loop authoring. This system is why the game’s music can loop seamlessly in-engine: it authors the exact loop data Godot reads.
Two of the game’s tracks, straight off the shelf the tool serves:
Try the round trip: load a track, drag its loop points, snap them to zero crossings, bake a
crossfade, export — the WAV that downloads carries the loop points in its smpl chunk, which is
the chunk Godot actually reads (it ignores OGG loop tags, so this tool authors both, with a WAV
encoder written to emit smpl). Dragging any audio file from your desktop onto the window loads
it, decoded in the browser.
Three routes are server work — OGG export, keeper flags, path import — and each control says so on hover rather than failing. The SFX bank’s reference cues originate from Final Fantasy Tactics and ship under a stated fan-work disclaimer: they are the targets an unaffiliated, non-commercial recreation project was built to match, and the tool, its synthesis code, and all generated takes are original work.
The synthesis layer and override chain behind it: the instruments. Part of a private personal-project repository.