Selected work. The creative production runs right here in the browser — play it first; the systems and receipts behind it are one click deeper.
Creative production, live
tier surface →
LIVE
For What Lies Beneath
The tactics game — an early build, playable in the browser.
LIVE
A battle-effect sequence, rebuilt
A rubric-converged WebGL rebuild of a battle flourish.
LIVE
The VFX audition gallery
117 effect candidates, judged like a casting call.
LIVE
The VFX build-out report
Six autonomous build waves, returned for human judgment.
LIVE
The Design Workshop board
The board where the game's design calls get made.
LIVE
The audio DAW
The instrument behind the game's seamless music loops.
LIVE
The SFX take composer
Generated takes, a human ear, and the keeper renders.
The craft systems behind it
♪/fx
The instruments
The instruments behind one game's sound and effects.
lanes
workshop
One person, a studio's worth of review.
re:9
RE9 Classic Horror
A shipping AAA game, re-seen through a classic-horror camera.
RED
cyberpunk-red-guide
A reference site where design is the deliverable.
rubric
Generative music
A scored, repeatable pipeline around a music model.
Enterprise platform receipts
.tpl
Motion-graphics template authoring
Motion-graphics templates authored byte-identically, by code.
nodes
Pipeline nodes, headless authoring
One authored workflow, every creative variant.
.so
Native binaries, serverless
Native-speed pixels inside a sandboxed creative platform.
gates
Governed agentic delivery
Why this work ships as production, not pilots.
The lab
- tinygpt A GPT you can watch train, live in the browser.
- ios_pointer_finder A 338K-parameter CNN with stated error bars.
- This site's own architecture This site — WebGPU RAG chat, zero hosting cost.
- ellymud A MUD built to be played by agents — 3,500+ tests.
- Prompt-injection benchmark 18 models, measured before the defense was built.
- cordyceps Four CLI agents, one control plane.
Archive
- claudio Session-to-session messaging and supervision for coding agents.
- A devtools protocol for a Godot game Instrumentation for driving and inspecting a Godot game from the outside.
- claude-sync A multi-location convergence engine for coding-agent state.