Everything here runs in the browser. Each piece is the creative output of
an engineered system — generation at volume, human judgment as the selection function —
and each drills down to the system that produced it.
For What Lies Beneath
An early build of a from-scratch tactics game in Godot — the
creative result the rest of these instruments exist to build.
The VFX audition gallery
117 effect candidates judged like a casting call — what
survives the passes is what the game gets.
The VFX build-out report
Six autonomous build waves narrated with all twelve renders
embedded, returned for human judgment.
A battle-effect sequence, rebuilt and measured
A WebGL + Canvas2D recreation converged toward its source by
a rubric-scored agentic loop.
The Design Workshop board
Six review lanes, four passes, and a balance lab over 386,640
scored builds — where the game's design calls get made.
The audio DAW
167 cues, 7 music tracks, and loop authoring — the instrument
behind the game's seamless music loops.
The SFX take composer
Generated takes A/B'd against references through an effects
rack — how the game gets its sound.
← All work