Everything here runs in the browser. Each piece is the creative output of an engineered system — generation at volume, human judgment as the selection function — and each drills down to the system that produced it.

For What Lies Beneath — battle on destructible terrain

For What Lies Beneath

An early build of a from-scratch tactics game in Godot — the creative result the rest of these instruments exist to build.

The VFX audition gallery

117 effect candidates judged like a casting call — what survives the passes is what the game gets.

The VFX build-out report

Six autonomous build waves narrated with all twelve renders embedded, returned for human judgment.

AMBUSH battle-effect sequence mid-animation

A battle-effect sequence, rebuilt and measured

A WebGL + Canvas2D recreation converged toward its source by a rubric-scored agentic loop.

Design Workshop board — review lanes

The Design Workshop board

Six review lanes, four passes, and a balance lab over 386,640 scored builds — where the game's design calls get made.

The audio DAW — music loop authoring

The audio DAW

167 cues, 7 music tracks, and loop authoring — the instrument behind the game's seamless music loops.

SFX take composer — effects rack

The SFX take composer

Generated takes A/B'd against references through an effects rack — how the game gets its sound.

← All work